For example, some students may start warring immediately, while others might play a whole game without once attacking another civilization.Īs of this review, however, there's a game-stopping bug that randomly crops up, and, coupled with the cost of the game, it's difficult to recommend Civilization VI for classrooms over a previous version. Furthermore, given the hard-to-predict nature of its gameplay, teachers would need to have lessons prepared for when topics emerge for students. Since the game takes a lot of time to play, it would only make sense for a classroom that could devote a unit or even a whole semester to lessons around the game. This is precisely what some educational researchers have done with previous versions of the series, often highlighting the collaborative and reflective nature of a classroom playing and learning together. Teachers could easily design lessons to help students make connections between Civilization VI and many topics, such as world history, geography, economics, scientific and civic progress, and war.
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